We are an indie startup of 20 people making edutainment games that are equally entertaining and useful for teaching new things. Our headquarters are in Copenhagen but we are an international company with team members across the world. We collaborate with educational institutions to improve learning outcomes in class. Our cooperative team takes good care of each other and is open, flexible and transparent; so do you want to join our family? We believe games should be both fun to play AND to make!
ABOUT OUR CURRENT GAME
Our upcoming game is in pre production. It lets the player take charge of a civilization that will go through history, the first release will deal with the Vikings. The game will let you experience what happened in the past according to historical records. Decision making and dilemmas open for engaging gameplay, while diplomacy, trade and wars are bound to start conflict. This innovative game sees characters in cards moving combat on a grid format. The inspiration comes from: Magic, Civilization, Age of Empires and Heroes.
We are a member of Human & Legal Innovation Hub at UCPH, at South Campus (KUA) and Game Hub Denmark. The University of Copenhagen aids us with consultants, an office space, workshops and much more.
WHY ARE WE DOING THIS AND HOW?
The academic input we receive elevates the learning potential for our users comes from students and professors. With gamification, the end result is a tool for students, teachers, and the general population. Our learning-lab is an open space for experimenting with new ideas to generate new study practices.
The traditional digital game medium offers great potential for learning. Commonly, players gain proficiency in certain areas after playing games with a particular focus, language and communication skills are one example. Most games are very entertaining, and do teach players certain things, but the learning process is not structured. While many educational games focus on the teaching aspect, they don’t utilize the other affordances of the media as described. They are quite frankly boring. Our mission is to make great games combining both worlds. The problem we solve is that people want to learn but they find conventional learning methods insufficient and disengaging. Also teachers have been stuck with old tools that cannot keep up with the modern student. But the publishing world and the market needs new products to sell to keep up with demand.